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If you have Conclave DLC, it uses different system to convert government types. If you have Sons of Abraham DLC active, heresies will convert to individual religions, otherwise they'll get folded back to their base religions. This is true even if Aztec invasion never happened. Otherwise, it will look pretty much the same as vanilla. If you do it after reloading, you'll get trivial changes, like order if tags so things like which duke gets X01 and which gets X02 can flipbut there doesn't seem to be any meaningful randomness.
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If you export multiple times without reloading, you'll get same files. Does converter randomize The process seems to be completely deterministic. It doesn't extrapolate outside map - so even if you converted everyone to Zoroastrian, you'll still need Sunnis in Africa and Indonesia on conversion in any place not included on CK2 map.Īll ongoing rebellions are cancelled. All provinces produce same goods as before including goldare in same trade nodes, have same estuaries, and other modifiers - with exception of centers of trade. So if you're king of England and your son is ruling France, that won't be modeled in any way except giving you same dynasty. It ignores any family relations, except for dynasty name. What converter doesn't do It ignores any diplomatic relations or wars. It will convert any game to It will convert your stash of CK2 gold to EU4 gold at rate, and your prestige at rate. It reassigns province development and centers of trade. It creates matching rulers with sensibly mapped stats, traits, and heirs. What converter does Converter creates EU4 map matching CK2 map, with proper cultures, religions, dynasties, and government types, adding new countries as necessary. Unlike pretty much other DLC-locked content which is included in base game, just with some flags telling it to turn it off, all converter files are in DLC zip.
CK2 HOW TO BUILD TRADE POST MOD
Where are the files If you want to mod it, or just look at it, you might be surprised. If you want to continue to Vic2 and HoI4, you'll need to use third party tools. You can only access it if you have converter DLC. Mod setups starting map, rulers, and whatever else it felt like including. In theory you could convert save game to save game, but converting to a mod is much more flexible, so that's the generally used method. What is the converter There's been many converter tools which take save game from one game and create a mod for another. Or if you really want to, go ahead, just don't say I didn't warned you. Megacampaign is not a meaningful achievement run - with so much time it's inherently going to be pretty easy past first years, other than for self-imposed challenges with which ironman will be of no help. Ironman mode uses special save format which is pretty damn hard to "un-ironman" and edit if necessary. It's bad enough when game bugs out and you need to fix it by console, but when it happens to your campaign you've been playing for literally months, it can be really devastating If any of the games receive updates, you might need to do some fixing.ĬK2 is notorious for breaking saves any time trait list expands because they couldn't be bothered to include 10kB trait id to trait name mapping table in each save game. Please don't ironman megacampaigns I'd generally dislike ironman, but it's even more important not to play ironman for a few reasons: Conversion process is never perfect, so you're very likely to want to tweak some things with console commands or save game editing before and after export. What is a megacampaign Paradox Grand Strategy games cover very long time, and most people never even "finish" a single game of CK2, or EU4 - but it's possible to go the other extreme and play a "megacampaign" - start in one game, then convert to another, and keep playing. There's very little information about this wonderful thing, so after doing some research I decided to write it all up. The best kittens, technology, and video games blog in the world.